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1. Chat Highlighting (No, not local discussion) - in Player Features and Ideas Discussion [original thread]
CCP Sisyphus wrote: I'll bring it up... no promises as we're already really full Sweet.
- by Quade Warren - at 2013.02.28 13:51:00
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2. Infinite skill queue - in Player Features and Ideas Discussion [original thread]
Mary Annabelle wrote: Quade Warren wrote: Plus... if I didn't have to log in and just set up a pilot for a carrier queue, I'd have NO reason to log in and change it, whereas in the last six months I've changed from carrier to hictor to black...
- by Quade Warren - at 2012.05.26 01:06:00
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3. Infinite skill queue - in Player Features and Ideas Discussion [original thread]
I agree with the previous posts on this. Not having the skill queue was a genuine pain in the arse, but this skill queue is a serious boon. I've never seen it as anything more than what it is, an excuse to get you to log in and potentially interac...
- by Quade Warren - at 2012.05.25 19:36:00
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4. Eve needs new space with a twist....I present Eve Deepspace Regions - in EVE General Discussion [original thread]
Loius Woo wrote: True, though I think the limiting factor would be capacitor. Even some ships have a hard time warping across one system that is like 90AU across (Im looking directly at you Falcon). So, perhaps some frontier systems added th...
- by Quade Warren - at 2012.05.25 19:29:00
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5. Eve needs new space with a twist....I present Eve Deepspace Regions - in EVE General Discussion [original thread]
Drakarin wrote: Would be interesting, although to truly make it deepspace, there should not be any stargates connecting to these systems. Instead, you'd need to use your ships warp drive to get there. Hey, imagine that, an actual reason to use ...
- by Quade Warren - at 2012.05.25 19:07:00
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6. Improved Drone Interface - in Player Features and Ideas Discussion [original thread]
Jace Bowen wrote: One of the worst parts of the UI is the drone interface window. First of all, you can't see the shield/armor/hull status of drones in your drone bay. Second, in order to see the shield/armor/hull status of your deployed drones...
- by Quade Warren - at 2012.05.22 19:07:00
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7. CSM 7 Sugestion De-Cloaking - in Player Features and Ideas Discussion [original thread]
Simi Kusoni wrote: Stralow wrote: As a WH resident i'd say no These kind of cloaking threads are all kind of awful... everytime... there is nothing broken. This is off topic, but seeing as this topic isn't going anywhere im going to post ...
- by Quade Warren - at 2012.05.22 18:25:00
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8. eve gate chat channels? - in Player Features and Ideas Discussion [original thread]
I have wanted more offline options since Eve is so... involved. I spend more time out of game doing research than I do playing the game sometimes. Well... it's also not a good idea to play the game at work, but y'know... +1
- by Quade Warren - at 2012.05.22 16:20:00
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9. CSM7 Summit Topic: Starbase / POS Re-Work - in Jita Park Speakers Corner [original thread]
Atum wrote: Nope, way too complex. I just used the "Atum delivered 20 bubbles" as an example. Maybe I dropped 50k veld into a CHA during a corp mining op. Then when someone looks at that stack of veld, it has my name on it. Makes it a little e...
- by Quade Warren - at 2012.05.18 16:47:00
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10. CSM7 Summit Topic: Industry & Mining - in Jita Park Speakers Corner [original thread]
I do have some questions about production. T2 BPO's. I think that statement encapsulates just about everything. It makes no sense for me to invent a T2 BPC with the risks involved and the inability to do _something_ to get out of the -4, -4 bind....
- by Quade Warren - at 2012.05.18 16:32:00
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11. CSM7 Summit Topic: Starbase / POS Re-Work - in Jita Park Speakers Corner [original thread]
Atum wrote: Not an audit log, just when something is sitting in a hangar-equivalent, a field naming the last person to have touched it. Wouldn't this eventually turn into an audit log, though? I was thinking that the only way to do this wit...
- by Quade Warren - at 2012.05.18 16:00:00
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12. CSM7 Summit Topic: Starbase / POS Re-Work - in Jita Park Speakers Corner [original thread]
Two step wrote: Just to get things started, I wanted to link to a blog post that summarizes my thoughts: http://twostep4csm.blogspot.com/2012/04/my-vision-for-poses.html Yo Two step! Glad to have someone standing up for wspace. Living out...
- by Quade Warren - at 2012.05.18 15:38:00
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13. CSM7 Summit Topic: Starbase / POS Re-Work - in Jita Park Speakers Corner [original thread]
Atum wrote: - Stealing offline/abandoned POSses - Some mechanism for seeing who dumped something into a CHA/SMA/LSAA/whatever (not necessarily every person getting their own hangar, just something so we can see "Atum delivered the twenty large ...
- by Quade Warren - at 2012.05.18 13:58:00
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14. Deadspace Activity - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: It really opens up a lot of potential. What if there were dark systems, with suns hidden somehow from view, or even burned out... with planets now hurtling through space untouched by naught but distant starlight... In t...
- by Quade Warren - at 2012.05.17 19:27:00
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15. Deadspace Activity - in Player Features and Ideas Discussion [original thread]
Sentinel zx wrote: not just outposts, how about abandoned Jovian freighter or mother ship badly damaged It does add some spectacular possibilities. This seems to focus on interaction on a different level though similar to a wormhole. ...
- by Quade Warren - at 2012.05.17 18:00:00
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16. War Dec System - in Player Features and Ideas Discussion [original thread]
Dig it. +1
- by Quade Warren - at 2012.05.17 17:52:00
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17. Deadspace Activity - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I am hoping to have either an outpost and / or POS type that can be anchored without a nearby celestial, or something along those lines. With no significant gravity wells in proximity, a lagrange point becomes unnecessary. ...
- by Quade Warren - at 2012.05.17 16:16:00
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18. Planetary Interaction II - The Link - in Player Features and Ideas Discussion [original thread]
Too... much... power. =/
- by Quade Warren - at 2012.05.17 16:00:00
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19. Deadspace Activity - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: No local, as in same as a wormhole. Your ship still receives broadcasts as it would in a wormhole, but with no supporting gate system to add and remove pilots from a list, you don't know who is present. Any transmission your...
- by Quade Warren - at 2012.05.17 15:41:00
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20. Deadspace Activity - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Velicitia wrote: do you mean the grid that we all fly on, or "off the grid" in the sense of how W-space is (i.e. no local, dangerous, etc)? No local, no celestial objects like a system has like belts or moons. Possibly ...
- by Quade Warren - at 2012.05.17 15:16:00
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